![]() While you may think that your striker should be the one attacking the ball, sometimes a tall defender with better suited attributes will be able to rack up the goals far more effectively.Īs for what the rest of your players should be doing, keep your fastest and shortest players - usually full-backs - outside of the area to prevent counter-attacks. The effectiveness of this will be determined by the height, Jumping Reach, and Heading attributes of your attacker, as well as how good at Corners the taker is. ![]() When everything is set up properly, it should look like this. This will make it so that their corners are more accurate and more likely to actually hit the near post. ![]() Once that’s done, select your corner taker obviously go for who has the highest Corners attribute. You can add as many players as you want in the center of goalmouth, but it’s better to usually have players who are also competent attackers. The basic idea of this corner scoring tactic is to have your best header of the ball attack the near post, then have your second best header of the ball on the far post for any potential flick-ons. The wingers have the same job of supplying width but centrally, we have an AF who will look to directly attack the channels and will be your main goalscorer.There’s one question that’s plagued FM players for years, game after game: how do you score from corners? Well, with Football Manager 2021, there’s a corner tactic that works just as well as it has in previous years. Up-front, we have plenty of variety in our attacking play. All three midfielders, naturally, will hold their position and cover both attackers and defenders, adding glue and stability. In midfield, to try and add stability rather than creativity, we have not one, not two but three deep-lying playmakers. We also deploy a mid-block for the reasons explained earlier in the blog. Off the ball, we want to press slightly to win the ball back because, despite our attacking nature and direct style of play, we still rack up a high possession number and this tactic, of course, will be more effective when you are on the ball. The quick tempo is a bid to get the ball forward to the danger players so we can affect the final 1/3 areas where we are most dangerous. So if it's pressing we want, the pressing can be done in the middle of the park where it's much safer.įor FM21, what I have created is probably best used with the elite teams (only tested with PSG) due to its very attacking nature. But with the attackers dropping off and inviting the opponent's defence with the ball, you can then trap them in the middle of the park where you can potentially have 7/8 players ready to engage the opponents. Having your attackers inviting pressure rather than closing down may give your team some solidarity and make the opponents think twice with the ball as they know one direct ball can beat all 5 attackers. Starting off with a lower line of engagement or mid-block may be wise to force your opponents to play out a little. You may want to force your opponent into the central areas as a trap in order to win the ball OR you can allow your opponents to have the flank area if you don't consider that a dangerous area to concede but either way, pressing would have to be done expertly to make sure players are not leaving their positions at times that would leave spaces for the opponents to then attack your defence directly. Having just two CBs leaves a massive space out wide for teams to attack which is why it would be essential to do most of your defending in central areas. One idea could be when the ball is out to a wide player, one of the central attackers can look to move into the wide-area to create a 2v1 situation, the central attacker can then take control of the ball whilst the winger then takes up the position the central attacker was occupying.ĭefending is where you can have issues when starting out with a 2-3-5 formation and I'm pretty sure everyone can spot the weakness, the flank areas. This is a way to create space and disorganise the opponent's defence by giving the attackers freedom. ![]() ![]() Once the ball has worked its way forward to the attackers, they could be expected to use positional rotations. Also, in case the ball is lost, the midfielders need to be in positions where they can stop a counter-attack and protect the back 2. They need to consistently be an option in deeper areas for the ball to progress unless you look to attack with a direct ball. For solidarity in the team shape, the midfield 3 wouldn't look to roam around the pitch for multiple reasons. With the 5 attackers occupying the final 1/3 areas, the ball needs to work its way from defence to the attack and the midfield 3 need to be confident in doing so. In build-ups, the midfield 3 would be vital in ball progression. ![]()
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